This is a nice game, and the aesthetics are very sweet and pleasing. But the fact that one can progress to the next level without helping anyone/everyone seems, off, to put a word to it.
This is a nice game, and the aesthetics are very sweet and pleasing. But the fact that one can progress to the next level without helping anyone/everyone seems, off, to put a word to it.
:))
A very good concept, I like it quite a bit. But there are a few bugs I encountered during play. One is that sometimes the present disappears, which is a bummer. Also, once, when the timer ran out during a clap, it was stuck and the present kept bouncing and taking damage, so nothing could be done except to reload.
There is an invisible wall at both ends. I couldn't get it to look symmetrical so i was like fk it i am making this invisible. You can get stuck and get the present stuck for your advantage (there are ways to get high scores above 500)
I thought it would be kind of fun to leave the glitches since they were pretty avoidable (also there is a fast reset option with R). I understand it can be kind of an inconvenience, but i thought that having difference stuff happening would keep the game interesting.
I don't want to patch them :(
Nothing short of an idle game, but it's too zoomed in; I can not see the currency.
136 moves :D (game B)! This was fun and challenging, but not frustratingly so.
I like the concept and the environment it is delivered in.
I also like the art style, but the overuse of the watercolor tool made it lack definition, and so everything looks very blobby, like the cursor. Finally, from the lack of content, is there more to this, or is it a demo of sorts?
Thanks, it means a lot ! This was made as a small bonus game for my (just as short) submition for the meditationsgame project (a project where a 1minute-game based on personal experience is playable each day of the year, only for one day)
So the other part of the game is not playable until next year unfortunately. But some guy made a let's play of it here https://twitter.com/regisRquoi/status/1120358592920657920
I like the concept, the only thing is that the hitboxes are too small, so they are hard to press.
Aesthetics: heck yeah/10
Mechanics: 6/10, could use some reworking
Still really good!
Hey, thanks! Glad you liked it! :)
Character artist and hopeful game dev.
He/him
Student & Freelance
Joined on 7/19/18