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cblue8282

84 Game Reviews

28 w/ Responses

A very good concept, I like it quite a bit. But there are a few bugs I encountered during play. One is that sometimes the present disappears, which is a bummer. Also, once, when the timer ran out during a clap, it was stuck and the present kept bouncing and taking damage, so nothing could be done except to reload.

HenrySanchezNG responds:

There is an invisible wall at both ends. I couldn't get it to look symmetrical so i was like fk it i am making this invisible. You can get stuck and get the present stuck for your advantage (there are ways to get high scores above 500)

I thought it would be kind of fun to leave the glitches since they were pretty avoidable (also there is a fast reset option with R). I understand it can be kind of an inconvenience, but i thought that having difference stuff happening would keep the game interesting.

I don't want to patch them :(

Nothing short of an idle game, but it's too zoomed in; I can not see the currency.

During the second minigame, the game freezes, so I have to reload the game every time. Other than that, the game is a solid, silly time-taker.

136 moves :D (game B)! This was fun and challenging, but not frustratingly so.

I like the concept and the environment it is delivered in.
I also like the art style, but the overuse of the watercolor tool made it lack definition, and so everything looks very blobby, like the cursor. Finally, from the lack of content, is there more to this, or is it a demo of sorts?

randomalo responds:

Thanks, it means a lot ! This was made as a small bonus game for my (just as short) submition for the meditationsgame project (a project where a 1minute-game based on personal experience is playable each day of the year, only for one day)
So the other part of the game is not playable until next year unfortunately. But some guy made a let's play of it here https://twitter.com/regisRquoi/status/1120358592920657920

I like the concept, the only thing is that the hitboxes are too small, so they are hard to press.

Aesthetics: heck yeah/10
Mechanics: 6/10, could use some reworking
Still really good!

CraftyPapeartGames responds:

Hey, thanks! Glad you liked it! :)

This clicker is really good! Currently, my only suggestion is that the "rearrange brain" button could have more manual parts to it, instead of it being entirely random.

joao8991 responds:

Thank you :) I thought about that but when the brain were too big it will be really boring to do it manually?

Where can I see the buttons for the controls?

Too hard I guess? I couldn't beat difficulty 5, maybe I'm just bad.

AlexDeviator responds:

Nah. You are wrong, good sir :)
The thing is you probably misread the rules, or they are not clear enough - it happened for some other players. For the 0-5% difficulty you can simply eliminate all infected with just holding RMB over them and eventually picking up some power-ups. This strategy will easily lead you to victory, but won't give any points. At this point Bots aren't really needed.
For the next round you can try curing only some of the infected (red, reen or blue) with color-relevant vaccine selected by clicking LMB, and RMB-ing the others. This will give you a 100-150 points victory even without Yellow station's upgrades.
The next thing you know you dominating the 15% like no big deal ;)

Character artist and hopeful game dev.

Cedric @cblue8282

He/him

Student & Freelance

Joined on 7/19/18

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